


As part of his keynote for QuakeCon 2011 he confirmed that the source code to Doom 3 will be out by the end of the year, after the release of Rage. Īt the QuakeCon 2009, Carmack said that he planned to petition ZeniMax Media to release the id Tech 4 source upon the release of Rage. And like its predecessors, John Carmack has said that id Tech 4 will be released as open-source. "I mean, I won't commit to a date, but the Doom 3 stuff will be open source". Īt the QuakeCon 2007, John Carmack, the lead graphics engine developer at id, said to LinuxGames: The decision to switch from C to the C++ programming language necessitated a restructuring and rewrite of the rest of the engine today, while id Tech 4 contains code from id Tech 3, much of it has been rewritten. During development, it was initially just a complete rewrite of the engine's renderer, while still retaining other subsystems, such as file access, and memory management. Id Tech 4 began as an enhancement to id Tech 3. id Tech 4 is licensed under the terms of the GNU General Public License v3.0 or later.

This OpenGL-based game engine has also been used in Quake 4, Prey, Enemy Territory: Quake Wars, Wolfenstein, and Brink. The engine was designed by John Carmack, who also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. Id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, Xbox, Xbox 360, Xbox One, Nintendo Switch, Nvidia Shield Doom 3, the id Tech 4 engine's parent game
